![]() In those cases, those unique identifiers are used to improve the accuracy of the player profile in a way that can allocate new names and identifiers to the same profile. That being said, we do sometimes obtain information about a player's unique identifiers through an RCON connection to a given server. If a player changes their name, we often cannot tell that player A and player B are really the same player. Usually we cannot tell two players with the same name apart. In most cases, all we obtain is the player profile name and not any unique identifiers. ![]() Game servers and Steam make player profile information public as part of the query protocol for most games. ![]() Hiding a player profile is a difficult issue to tackle based in part on the way that we acquire information about players.
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